![]() ![]() Using weapons raises your proficiency with them across characters, providing one of the only tangible measures of progress besides the climb up the tower itself. You can scavange blueprints and materials to your station, allowing Kommodore to craft longer-lasting weapons and armor for a price. Let It Die takes a “survivalist” approach to equipment: You use whatever you can scavenge, and it usually breaks shortly afterward. ![]() Most glaringly: Let It Die’s combat isn’t even close to deep enough to support how incredibly punishing this game is. Uncle Death has many pairs of cool sunglasses and an awesome accent. ![]() The crazy aesthetic will keep fans of Suda 51/Grasshopper’s games going, maybe indefinitely, but like Suda’s other games, there’s not enough under this flashy surface. The sheer number of choices in Let It Die is absolutely overwhelming, especially as the game continuously throws new features at you over your first several hours. An animatronic subway cop welcomes you to the Tokyo Death Metro, an asynchronous multiplayer hub where you can raid other players’ stations for treasure and rank. There’s a giant freezer where you can switch characters, pay Uncle Death to retrieve dead ones, and send your avatars out to hunt down other players. You can give blueprints to the Kommodore or buy mushroom stew from the Magistrate, manage items in storage, receive a daily gift from Uncle Death, or warp back to the arcade to start new missions or chat with the resident pro gamer, Meijin. You can venture into the tower by escalator or elevator, depending how high you’ve climbed previously. Uncle Death guides you in both the game and the game-within-the-game, while characters like the Hitler ‘stache-sporting vendor Kommodore Suzuki and the pole-dancing Mushroom Magistrate inhabit the in-game hub world you call home.įrom that hub, a tricked-out train station, the possibilities are staggering. That quest is itself a video game that you’re playing on the Death Drive 128 system inside a divey Tokyo arcade. Let It Die sends you on a quest to climb the Tower of Barbs, a modern Tower of Babel that sprouted in the wake of the apocalyptic “Earth Rage” of 2026. Uncle Death has many pairs of cool sunglasses and an awesome accent, and he calls you “senpai” - “out of respect, gamer to gamer” (that’s a quote).Īfter playing Let It Die for a while you might find yourself wishing that Uncle Death was in a better game. Your primary contact in the game’s world is a skateboarding grim reaper named Uncle Death, a character you’ve glimpsed if you’ve seen any marketing for Let It Die. Let It Die has the aesthetic and narrative seeds necessary for greatness, but they never grow into anything of substance. Let It Die aspires to dish out greater punishment than its combat supports. ![]()
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